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Sports Rules

Football Rules

  • Any game must go at least 55 minutes in order for the game and second-half wagers to be official.
  • Overtime counts for all wagers on the game, second halves, props, and live betting.
  • Overtime DOES NOT COUNT on any 4th quarter wagers.
  • No TEASERS are allowed on any halves or quarters.
  • Bets on the 1st half, 2nd half, and all quarters will be considered action upon completion of the period in question.
  • NFL rules and regulations will apply to CFB unless otherwise stated.
  • All games must be played on the scheduled date and site.

Basketball Rules

  • 43 minutes for NBA games
  • 35 minutes for NCAA college games

in order for bets to be official.

  • Overtime counts for all wagers on the game, second halves, props, and live betting.
  • Overtime DOES NOT COUNT on any 4th quarter wagers.
  • No TEASERS are allowed on any halves or quarters.
  • Bets on the 1st half, 2nd half, and all quarters will be considered action upon completion of the period in question.
  • All games must be played on the scheduled date and site.

Baseball Rules

The information supplied by the official league score provider or the official website of the relevant competition will be used to settle all bets. If statistics from these sources are not available, or there is significant evidence indicating that the official score provider or official website is incorrect, independent evidence from multiple sources will be used to determine settlement.

Official Game Requirement

  • Games must go 8½ innings:
  • All full game bets are official after 8½ innings if the home team is ahead, or after 9 full innings if the visiting team is ahead. This includes Moneyline, Total Runs (Over/Under), and Run Line wagers.
  • Prior to 2020, moneyline bets had action after 5 full innings (4½ if the home team was winning).
  • If a game goes past nine innings and is not finished (i.e., suspended, curfew, rain delay, etc.), there is action on game, total, and run line wagers.
  • The game must be played on the scheduled date and site to have action. If a game has been postponed or canceled before its scheduled start time, all bets are No Action.

MERCY RULE TREATMENT

  • In Little League, High School, and College Baseball, a mercy rule may end a game early when one team leads by a large margin.
  • If the mercy rule is applied, games are considered completed for betting purposes and all wagers on Moneylines, Totals, and Run Lines will have action.

DOUBLEHEADERS

  • In the event that a double-header game is scheduled for 7 innings (like it happened in the 2020 MLB season), it must go 7 innings (6.5 if the home team is leading) for wagers to have action and games must be finished, with a winner confirmed:
  • MLB: By 5 am (in the venue’s time zone).
  • NCAA, International Leagues & Softball: Inside 36 hours of the original start time, regardless of the stadium.

BASEBALL — FIRST 5 INNINGS

  • For betting purposes, the first half of a baseball game runs from the start of the game through the completion of the 5th inning.
  • All First Five wagers have action once the game reaches 5 innings completed (4½ innings if the home team is winning).

ACTION WAGERS

  • ALL BASEBALL WAGERS ARE ACTION. The Listed Pitchers option is not available.
  • Unless otherwise stated, all baseball wagers — MLB, College, Softball, and International leagues — are Action wagers. This applies to sides, totals, Run Lines, team totals, first five innings, and inning-by-inning props.
  • All wagers have ACTION at the confirmed price.
  • Example: If you selected a team at +150 and the price moves to +120 due to a pitching change, your wager remains valid at +150.

Las Vegas Rules apply for any situations not mentioned here.

MLB BETTING PROPS

MLB — First Half

All bets placed on the first five innings are decided based on the score at the end of five complete innings. If the game does not reach five innings, all First Five wagers are canceled.

MLB — Total Hits Runs and Errors (HRE)

A full game (9 innings or 8½ if the home team is ahead) is required for action.

MLB — Team to Score First

If a team scores before a cancellation or postponement, wagers stand regardless of innings played.

MLB — Run Scored in the First Inning

All wagers are official after completion of the first inning.

MLB — Baseball Team Total

The game must go nine full innings (8½ if the home team is winning).

INTERNATIONAL BASEBALL RULES

  • All games must start on the scheduled date for wagers to have action.
  • If the game is suspended before official game time has elapsed, all wagers will be No Action.
  • If the league allows tied games, standard spread and moneyline rules apply.

Hockey Rules

  • Wagers are official after 55 minutes of play.
  • Overtime and shootout goals are included in the final score and count for betting purposes.
  • 3-WAY LINES or 60-MINUTE LINES DO NOT INCLUDE overtime or shootout goals.
  • Games must take place on the scheduled site and date unless otherwise specified.
  • Overtime scores are included for game wagers only.
  • Third-period wagers DO NOT INCLUDE overtime goals.

Soccer Rules

90 Minutes Play

All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or golden goal.

Matches Postponed or Abandoned

  • Any match abandoned before the completion of 90 minutes of play will be void, graded as no action, except for those bets the outcome of which has already been determined at the time of abandonment.
  • Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled and does not start the same day, then wagers on the match will have no action and be refunded. The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match.
  • For FIFA World Cup betting purposes, if a match does not start at the exact scheduled time or does not start on the original start date, all bets on that match will stand and will be settled when the game is completed, regardless of the date or time played. The same rule will apply in case a game is postponed or abandoned before the completion of 90 minutes.

Soccer Bet Types:

Asian Handicap or Goal Line

Soccer games may have either a Single Handicap or a Double Handicap.

Single Handicap: This bet type is similar to a bet on the spread in football and basketball.

For example:
PSG -1 -130
Bayern +1 +110

If PSG wins the match by two goals or more, PSG bettors win and Bayern bettors lose. If the match is drawn or if Bayern wins, Bayern bettors win and PSG bettors lose. If PSG wins by exactly one goal, all bettors receive a refund.

Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

For example:
PSG -1¼ -115
Bayern +1¼ -105

A client who risks $100 on PSG actually has two separate bets on PSG: $50 on PSG -1 at -115 and $50 on PSG -1.5 at -115.

A client who risks $50 on Bayern actually has two separate bets on Bayern: $25 on Bayern +1 at -105 and $25 on Bayern +1.5 at -105.

Three-Way Money line or 1x2

Money line wagers have three outcomes, you can pick either of the teams to win, or you can pick a draw, all bets placed on either of the teams will be graded as losers in case the game finishes as a draw.

Team A
Team B
Draw

Total Goals: Over and Under

  • Total Goal means betting determined by the total sum of the number of goals scored in an Event.
  • A match must reach full time for wagers on the total number of goals scored in the match to be valid.

1st Half Wagers

Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

2nd Half Wagers

  • Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
  • Bets on teams to qualify, to advance to the next round of a competition, or on a team winning a specific cup or trophy.
  • Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

Game Propositions

  • Unless otherwise stated the result to soccer proposition bets refer to the score at the end of regular time, plus injury time. Extra-time and Penalty Kicks are not included.
  • For Propositions including players, all bets will be treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins or does not start the game and are settled as a loss.

Team to Kick-Off

Team to Kick-Off refers to betting on which team will kick-off the Event.

Single Team Over/Under (Team Totals)

Single Team Over/Under means a bet on the number of goals scored by any one team in a match.

Corners: Total Corners, Handicap Corners, First and Last Corner

  • A corner does not count until it has actually been taken (as opposed to when it is awarded).
  • Total Corners refers to betting on the total number of corners taken by both teams during a match.
  • Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
  • First Corner means betting on which team will take the first corner in a match.
  • Last Corner means betting on which team will take the last corner in a match.

Bookings: Total Bookings, Handicap Bookings, First and Last Bookings

  • Total Bookings means betting on the total number of cards received by both teams during a match.
  • A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
  • Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
  • First Card means betting on which team will receive the first card (Yellow or Red) in a match.
  • If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
  • Last Card means betting on which team will receive the last card (Yellow or Red) in a match.
  • If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

Offsides: First, Last, Handicap and Totals

  • First Offside means betting on which team will be caught offside first in a match.
  • Last Offside means betting on which team will be caught offside last in a match.
  • Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
  • Total Offsides means betting on the total number of offside decisions during a match.

Substitutions: First and Last Substitution

  • First Substitution means betting on which team will make the first substitution during a match.
  • Last Substitution means betting on which team will make the last substitution during a match.
  • If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

Clean Sheets

Clean Sheets means betting “Yes” on a team to keep a clean sheet ( not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).

Penalties

This refers to betting on a penalty being awarded and taken during a match.

Free Kick: First, Last, Handicap and Totals

  • A free-kick does not count until it has actually been taken (as opposed to when it is awarded).
  • Free-kick refers to a direct free-kick and indirect free-kick. (Except Penalty kick & Goal kick)
  • First Free kick means betting on which team will take the first free kick in a match.
  • Last Free kick means betting on which team will take the last free kick in a match.
  • Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
  • Total Free Kicks refers to the total number of free kicks taken by both teams during a match.

Goal Kicks: First, Last, Handicap and Totals

  • A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
  • First Goal kick means betting on which team will take the first goal kick in a match.
  • Last Goal kick means betting on which team will take the last goal kick in a match.
  • Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
  • Total Goal Kicks refers to the total number of goal kicks taken by both teams during a match.

Throw-In: First, Last, Handicap and Totals

  • A throw-in is awarded to a team if the ball completely crosses the side touchline, as a result of contact with an opposing player.
  • First throw-in means betting on which team will take the first throw-in in a match.
  • Last throw-in means betting on which team will take the last throw-in in a match.
  • Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
  • Total Throw-Ins refers to betting on the total number of throw-in taken by both teams during a match.

Correct Result

Correct Result means betting to predict the final score at the end of full-time.

Half Time/Full Time

Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event.

First/Last/Anytime Goal Scorer

Every effort will be made to quote the first/last/anytime player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Injury time awarded at the End of 2nd Half

Injury time means the extra playing time added on to compensate for the time spent attending to injured players during the match.

Double Chance

The following options are available:

  • 1 or X - If the result is either a home or draw then bets on this option are winners.
  • X or 2 - If the result is either a draw or away then bets on this option are winners.
  • 1 or 2 - If the result is either a home or away then bets on this option are winners.

For proposition bets concerning home vs. away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

Tournament Outrights (Ante-Post Betting)

Top Goal Scorer

In the case of a tie for the "Top goal scorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as the second tiebreaker.

Top Team Goal Scorer

In the case of a tie for the "Top Team goalscorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as the second tiebreaker.

Highest and Lowest Scoring Team

  • In the case of a tie for the "Highest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.
  • In the case of a tie for the "Lowest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Highest Scoring Group

In the case of a tie for the "Highest Scoring Group" proposition, the lowest number of goals received by the teams in that specific group will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Dead-Heat

A dead-heat is where two or more participants finish the event in a tied position; any bets on these participants are settled according to dead-heat rules. For example, if three participants contest first position in an event, all bets placed on any of the three participants are settled as winners at a third of the stake (risk amount) at the full odds quoted.

Golf Rules

  • Handicap deducted from final score to determine winner.
  • If a player withdraws after tee-off or misses the cut, the player completing more holes wins.
  • Playoffs do not count.

Boxing Rules

  • Boxing wagers become official at the start of Round 1.
  • Round totals example: 4½ rounds = 4 full rounds + 1:30 of Round 5.
  • Results are official per governing body ruling.
  • If draw betting is offered, all boxer selections lose if the fight ends in a draw.
  • If a boxer fails to answer the bell, the fight ends in the previous round.
  • If scheduled rounds change, all Pick-the-Round wagers are void.
  • Winning methods include Decision, TKO, KO, or Disqualification.
  • Postponed fights completed within 14 days remain valid.
  • After 14 days, wagers are void.

MMA Rules

  • A Draw is an official outcome whereby neither contestant is deemed to have won the bout (tie).
  • A No Contest is an official outcome whereby neither contestant is deemed to have won the bout as a result of the referee declaring the fight No Action.
  • All matches must start within 7 days of the originally scheduled date for wagers to have action.
  • If the status of a fight changes from a title fight to a non-title fight, all wagers will still have action.
  • If the number of rounds in a fight is reduced, all wagers on Totals will have action.
  • If the number of rounds in a fight is reduced, any prop wagers involving round numbers will be settled as No Action.